Why choose VR?

Explore how VR can benefit therapists.

Reduced drop-out rates

Studies have shown that Virtual Reality helps reduce the drop-out rate for mental health disorders.

Complete Control

Unlike in-vivo exposure, VR grants control to the professionals, who can choose the stimulus and control the intensity of the stimulation.

Incremental Approach

Simulations progress in stages, with every successive stage increasing in intensity. Professional may choose to move forward, take a step back or repeat the same stage based on the patient's progress.

Data Generation

VR allows for collection and interpretation of data which can serve as a tool for professionals to understand their patient’s conditions and needs better in the future.

Reduced refusal rates

According to studies, the refusal rate for VRE (Virtual Reality Exposure) therapy is significantly lower than for in-vivo exposure.

Personalisation

Professionals can personalise the treatment to suit an individual patient. They may choose to include or exclude elements based on the patient's history or behavioural tendencies.

Cost Effective

More cost effective than in vivo exposure as the employment of virtual reality allows the patient to be treated from one place.

Interactive

Simulations allow for interaction with objects in the simulations as well as conversations with persons in the simulation. This helps the patient open up to the professional more quickly.

Approved by Science

Years of research and experimentation has validated the effectiveness of virtual reality in therapy.

Generation of Difficult Scenarios

VR allows the patient to find themselves in scenarios that would be otherwise hard to simulate – a stage with audience, aeroplane turbulence, depth of the ocean, etc.

Stimulatory

It stimulates the patients' auditory and visual senses, which has proved to be more effective than imaginal treatment.

Mindfulness

Inclusivity of additional simulations to induce mindfulness helps relax the patient after a heavy session.

Which disorders can be treated via VR-based therapy?